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PC Gamer (Italian) 30
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JKMRES.GOO
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3do_bry1.3do
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Text File
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1998-02-25
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4KB
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133 lines
# MODEL 'Bry1.3do' created from 'D:\Jedi\Products\JK\Data\3DO\Weapons\BryarPistol\projectile0\Bry1.prj in VISUAL mode with ver4.63.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 2
0: BRY1SIDE.MAT
1: BRY1TOP.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.140587
# Insertion offset
INSERT OFFSET 0.000000 0.000100 -0.000000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME vert
RADIUS 0.140587
GEOMETRYMODE 4
LIGHTINGMODE 0
TEXTUREMODE 0
VERTICES 15
# num: x: y: z: i:
0: 0.000000 -0.045343 0.000000 0.000000
1: 0.000000 -0.090587 0.000000 0.000000
2: 0.000000 -0.000100 0.006258 0.000000
3: 0.000000 0.008949 0.003129 0.000000
4: 0.000000 0.008949 -0.003129 0.000000
5: 0.000000 -0.000100 -0.006258 0.000000
6: 0.000000 0.017998 -0.000000 0.000000
7: -0.007791 -0.000100 -0.000000 0.000000
8: -0.003895 0.008949 -0.000000 0.000000
9: 0.003895 0.008949 -0.000000 0.000000
10: 0.007791 -0.000100 -0.000000 0.000000
11: 0.000000 -0.000100 0.003129 0.000000
12: -0.003895 -0.000100 -0.000000 0.000000
13: 0.003895 -0.000100 -0.000000 0.000000
14: 0.000000 -0.000100 -0.003129 0.000000
TEXTURE VERTICES 0
VERTEX NORMALS
# num: x: y: z:
0: 0.707107 0.000000 -0.707107
1: 0.707107 0.000000 -0.707107
2: 0.447214 0.894427 0.000000
3: 1.000000 0.000000 0.000000
4: 1.000000 0.000000 0.000000
5: 0.447214 0.894427 0.000000
6: 0.707107 0.000000 -0.707107
7: 0.000000 0.894427 -0.447214
8: 0.000000 0.000000 -1.000000
9: 0.000000 0.000000 -1.000000
10: 0.000000 0.894427 -0.447214
11: 0.000000 1.000000 0.000000
12: 0.000000 1.000000 0.000000
13: 0.000000 1.000000 0.000000
14: 0.000000 1.000000 0.000000
FACES 11
# num: material: type: geo: light: tex: extralight: verts:
0: 1 0x0001 3 3 0 0.0000 4 0, 0 3, 0 2, 0 1, 0
1: 1 0x0001 3 3 0 0.0000 4 0, 0 1, 0 5, 0 4, 0
2: 0 0x0001 3 3 0 0.0000 4 3, 0 0, 0 4, 0 6, 0
3: 1 0x0001 3 3 0 0.0000 4 7, 0 8, 0 0, 0 1, 0
4: 1 0x0001 3 3 0 0.0000 4 10, 0 1, 0 0, 0 9, 0
5: 0 0x0001 3 3 0 0.0000 4 8, 0 6, 0 9, 0 0, 0
6: 1 0x0001 3 3 0 0.0000 4 12, 0 7, 0 2, 0 11, 0
7: 1 0x0001 3 3 0 0.0000 4 5, 0 14, 0 13, 0 10, 0
8: 1 0x0001 3 3 0 0.0000 4 11, 0 2, 0 10, 0 13, 0
9: 1 0x0001 3 3 0 0.0000 4 7, 0 12, 0 14, 0 5, 0
10: 0 0x0001 3 3 0 0.0000 4 13, 0 14, 0 12, 0 11, 0
FACE NORMALS
# num: x: y: z:
0: 1.000000 0.000000 0.000000
1: 1.000000 0.000000 0.000000
2: 1.000000 0.000000 0.000000
3: 0.000000 0.000000 -1.000000
4: 0.000000 0.000000 -1.000000
5: 0.000000 0.000000 -1.000000
6: 0.000000 1.000000 0.000000
7: 0.000000 1.000000 0.000000
8: 0.000000 1.000000 0.000000
9: 0.000000 1.000000 0.000000
10: 0.000000 1.000000 0.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 vert